

These ideas were implemented by Iain Wright, Mark Radcliffe and Paul Abbott.Īlthough some areas are altered a consistency is continued in the air ducts, ladders and vents that link the areas following through from the Nostromo, these are the same same aboard the Sevastopol, Torrens and Anesidora. In the podcast, Nee, Alien: Isolation's community manager, says of the title, 'what it means is up to you to discover when you play the game'. The podcast was the first to have a namesake not related to Alien.


The Anesidora drew on designs from the M class starship the Nostromo but with a multi-level design that was capable of landing on the surface of a planet. The Anesidora was the namesake of Priority One: Audio Log 005 - Anesidora, released around August 8, 2014. In game the shadows and darkness played a large part leaving Amanda with the need to find equipment like batteries for her flash light and flame thrower fuel, both pieces of equipment capable of lighting the way, with flares also available. Lead lighting artist Ben Hutchings was responsible to recreate the darkness with lead UI artist Jon McKellan creating the terminal displays and access units. Ideas included the dated terminals, input devices, equipment, doors and dark but electrical corridors. In production lead artist Jude Bond with lead level design Iain Wright and lead environmental artists Mark Radcliffe and Paul Abbott brought these concepts to life.ĭrawing influences from the film Alien these artist included as many ideas from the film as they could. Concepts for the installation, spacecrafts and living areas were made by Bradley Wright.
